HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.

Full effect

Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for [no verifiable static value for this patch] seconds. While you are in this Realm, you gain: [no verifiable static value for this patch] Health [no verifiable static value for this patch] Ability Power [no verifiable static value for this patch] Attack Damage [no verifiable static value for this patch] Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

Checked against game data for the selected patch; dynamic values may vary in game

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.12
Latest event
26.21
Current status
Not recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Thirteen Augments leave this release; consult the official removal list and version comparison.

    View official source ↗
  2. Not recorded in this patch

  3. Shared version
  4. Shared version
    In-game effect
    200-1000 (based on champion level) Health
    300-1500 (based on champion level) Health
    In-game effect
    25-100 (based on champion level) Ability Power
    35-150 (based on champion level) Ability Power
    In-game effect
    25-100 (based on champion level) Attack Damage
    35-150 (based on champion level) Attack Damage
    View full copy diff

    Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 200-1000 (based on champion level) Health 25-100 (based on champion level) Ability Power 25-100 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

    Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 300-1500 (based on champion level) Health 35-150 (based on champion level) Ability Power 35-150 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul

    View official source ↗
  5. Prismatic · Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.

    View the initial detailed mechanics

    Gain the Summoner Spell When the Darkness Comes. When the Darkness Comes: Launch a brilliant light at a position. When it lands, every living unit within the area will be sent to a different Realm for 8 seconds. While you are in this Realm, you gain: 200-1000 (based on champion level) Health 25-100 (based on champion level) Ability Power 25-100 (based on champion level) Attack Damage 35% Size All units can move and act freely in that Realm but cannot target objectives such as Turrets or Inhibitors. "Follow your Light..." — A Lost Soul