HexARAMARAM: Mayhem Augments & Patch Reference
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← All ARAM: Mayhem Augments
Effect
In-game description

When you Critically Strike, fire missiles dealing magic damage. Gain [no verifiable static value for this patch]% Crit chance.

Full effect

When you Crit, fire 1 plus [no verifiable static value for this patch] missiles that deal [no verifiable static value for this patch] magic damage each. Gain [no verifiable static value for this patch]% Crit chance.

Checked against game data for the selected patch; dynamic values may vary in game

Patch history

Patch history

See when this augment was first observed, changed, removed, or returned.

Introduced
26.5
Latest event
26.21
Current status
Not recorded in the current client catalog

Patch coverage:25.18–26.21Retrieved raw data was verified for all 28 patches; the upstream archive did not publish the ARAM-specific file for 0 early patches.

  1. Thirteen Augments leave this release; consult the official removal list and version comparison.

    View official source ↗
  2. Not recorded in this patch

  3. Shared version
    In-game effect
    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-65 (based on champion level) magic damage each.
    When you Crit, fire 1 plus 200% Critical Strike Chance missiles that deal 15-65 (based on champion level) magic damage each.
    View full copy diff

    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-65 (based on champion level) magic damage each. Gain 25% Crit chance.

    When you Crit, fire 1 plus 200% Critical Strike Chance missiles that deal 15-65 (based on champion level) magic damage each. Gain 25% Crit chance.

    View official source ↗
  4. Shared version
    In-game effect
    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-85 (based on champion level) magic damage each.
    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-65 (based on champion level) magic damage each.
    View full copy diff

    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-85 (based on champion level) magic damage each. Gain 25% Crit chance.

    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-65 (based on champion level) magic damage each. Gain 25% Crit chance.

    View official source ↗
  5. Shared version
    In-game effect
    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 20-100 (based on champion level) magic damage each.
    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-85 (based on champion level) magic damage each.
    View full copy diff

    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 20-100 (based on champion level) magic damage each. Gain 25% Crit chance.

    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 15-85 (based on champion level) magic damage each. Gain 25% Crit chance.

    View official source ↗
  6. Shared version
    View full copy diff

    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 20-100 (based on champion level) magic damage each. Gain 25% Crit chance.

    When you Crit, fire 1 plus 300% Critical Strike Chance missiles that deal 20-100 (based on champion level) magic damage each. Gain 25% Crit chance.

  7. Shared version
    View full copy diff

    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 20-100 (based on champion level) magic damage each. Additionally, gain 25% Critical Strike Chance.

    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 20-100 (based on champion level) magic damage each. Gain 25% Crit chance.

  8. Shared version
    In-game effect
    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 11-40 (based on champion level) (+7% bonus Attack Damage) (+10% Ability Power) magic damage each.
    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 20-100 (based on champion level) magic damage each.
    View full copy diff

    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 11-40 (based on champion level) (+7% bonus Attack Damage) (+10% Ability Power) magic damage each. Additionally, gain 25% Critical Strike Chance.

    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 20-100 (based on champion level) magic damage each. Additionally, gain 25% Critical Strike Chance.

  9. Gold · No effect description is available for this patch.

    View the initial detailed mechanics

    When you Crit, fire 1 plus 300% Critical Strike Chance Firecrackers that deal 20-100 (based on champion level) magic damage each. Additionally, gain 25% Critical Strike Chance.

  10. Riot fixes issues including infinite Critical Healing/Critical Missile triggers, Prom Queen failing after death, and duplicate augment selection.

    View official source ↗